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	<title>Richard Kastelein - Creative Technology and building the bridge &#187; industrial plots</title>
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		<title>EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!</title>
		<link>http://www.richardkastelein.com/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app</link>
		<comments>http://www.richardkastelein.com/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app#comments</comments>
		<pubDate>Sat, 05 Dec 2009 08:49:09 +0000</pubDate>
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				<category><![CDATA[General]]></category>
		<category><![CDATA[de geus]]></category>
		<category><![CDATA[dutch game]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[game mechanics]]></category>
		<category><![CDATA[industrial plots]]></category>
		<category><![CDATA[rock paper scissors]]></category>

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		<description><![CDATA[Facebook, one of the leading social networks with over 350 million users, got a Serious Game on its platform today. Called EnerCities, it gets serious about the energy issues of our world. It is a casual city builder created by the Dutch game developer Paladin Studios. The project has a €1.4M budget, and is funded by the European Commission's Energy Agency.]]></description>
			<content:encoded><![CDATA[<p>Kudos to our fine friends at Paladin Studios in Leiden for their release today!</p>
<div id="attachment_807" class="wp-caption alignleft" style="width: 245px"><img class="size-full wp-image-807" title="Paladin Studios Launch Facebook Social Gaming App called Enercities" src="http://agoramedia.co.uk/blog/wp-content/uploads/2009/12/Paladin-Logo-with-mascotte-big-copy1111.jpg" alt="Paladin Studios Launch Facebook Social Gaming App called EnercitiesPaladin Studios Launch Facebook Social Gaming App called Enercities" width="235" height="110" /></dt>
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<p>Facebook, one of the leading social networks with over 350 million users, got a Serious Game on its platform today. Called EnerCities, it gets serious about the energy issues of our world. It is a casual city builder created by the Dutch game developer Paladin Studios. The project has a €1.4M budget, and is funded by the European Commission&#8217;s Energy Agency.</p>
<p><strong> </strong></p>
<p><strong>Rock-Paper-Scissors<br />
</strong></p>
<p>&#8220;The game is about managing a virtual city&#8221;, says Dylan Nagel, who is product manager for  EnerCities and co-founder of Paladin Studios. We took several elements from other city  builders, and brought it down to the bare essentials.&#8221;</p>
<p>Players start with a small grid of nine  squares and a limited choice of buildings. They then place structures like industrial plots and  residential areas. When done well, the city levels up and grows in size. Each level brings  more complexity, but also more opportunities for improving one&#8217;s score. Nagel explains:</p>
<p>&#8220;We tried to model the game after the real world. The triangle of People, Planet, and Profit  is a balancing act which is at the heart of the game mechanics. If the player gets this right,  it will reflect in the scores. This makes it essentially a rock-paper-scissors dilemma.&#8221;</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-800" title="Paladin Studios App - Enercities on Facebook" src="http://agoramedia.co.uk/blog/wp-content/uploads/2009/12/Screenshot_Freeshot_1.jpg" alt="Paladin Studios App - Enercities on Facebook" width="450" height="270" /></p>
<p><strong>Facebook </strong></p>
<p>While EnerCities was originally designed for a standalone website, the choice for Facebook  could be the driving factor for making the game successful. Says Derk de Geus, co-founder<br />
and CEO of Paladin:</p>
<p>&#8220;We want to create a thriving community, where players compete for  the highest scores and share their experiences with the game. Social Networks have the  potential to make this happen.&#8221;</p>
<p>While the game does not have a persistent world like most  Facebook games, there is a simple scoring system that allows players to compare their  scores and rankings with friends. De Geus:</p>
<p>&#8220;Players can experiment with different scenarios.  One time you play the industrial tycoon, the next an eco-friendly city builder. Either way,  the decisions are tough and you will need to compromise. The idea is that you play with the  world and experience the outcome.&#8221;</p>
<p><strong>European Commission<br />
</strong></p>
<p>The game is funded by the Energy Agency of the European Commission, specifically the  Intelligent Energy Program of 2007. The €1.4M budget covers not just game development,  but several other aspects.</p>
<p>De Geus:</p>
<p>&#8220;Roughly 20% of that money goes to the game itself.  The other 80% is split between educational material, marketing and impact research, with  most of the funds going to the roll-out of the game. It is essential that schools and teachers  embed the game in their curriculum, and this requires significant effort. It deserves a big  chunk of the project&#8217;s budget.&#8221;</p>
<p>In fact, Paladin Studios is part of a larger European  consortium. The partners include educational institutions from The Netherlands, United  Kingdom, Germany, Slovenia and Greece. In addition, there is an energy agency in Granada  and an innovation agency in The Netherlands.</p>
<p>&#8220;So far it&#8217;s working very well, especially considering the international nature of the team,&#8221; says De Geus. &#8220;The one thing we had to  get used to is the pace of the project. We are a small, agile studio, used to working at a fast  pace. Working with the E.C. and educational institutions turns weeks into months, and  months into years.&#8221;</p>
<p style="text-align: center;">
<div class="mceTemp mceIEcenter">
<dl id="attachment_801" class="wp-caption aligncenter" style="width: 460px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-801" title="Paladin Studios App - Enercities on Facebook 2" src="http://agoramedia.co.uk/blog/wp-content/uploads/2009/12/Screenshot_Facebook_2.jpg" alt="Paladin Studios App - Enercities on Facebook" width="450" height="395" /><p class="wp-caption-text">Paladin Studios App - Enercities on Facebook</p></div>
<p><strong>Public Beta </strong></p>
<p>The game is in public beta now on Facebook and on <a href="http://www.enercities.eu" target="_blank">www.enercities.eu</a>. While the current  focus of the game lies on electricity, other energy topics will be included soon.</p>
<p>&#8220;There are  several topics, like peak oil and energy saving, that still need to be added to the game. We  are working hard to add these to the next release,&#8221; says Nagel. &#8220;The official release will be  early next year. By then we will have the educational platform in place, and the rollout  phase will begin.&#8221;</p>
<p><strong>Links </strong></p>
<p>EnerCities Website &#8211; <a href="http://www.enercities.eu" target="_blank">www.enercities.eu</a><br />
EnerCities on Facebook &#8211; <a href="http://apps.facebook.com/enercities" target="_blank">apps.facebook.com/enercities</a><br />
Paladin Studios &#8211; <a href="http://www.paladinstudios.com" target="_blank">www.paladinstudios.com</a><br />
Twitter: <a href="http://www.twitter.com/paladinstudios" target="_blank">www.twitter.com/paladinstudios</a>, <a href="http://www.twitter.com/enercities" target="_blank">www.twitter.com/enercities</a><br />
Dylan Nagel &#8211; <a href="http://www.twitter.com/dylannagel" target="_blank">www.twitter.com/dylannagel</a><br />
Derk de Geus &#8211; <a href="http://www.twitter.com/derkdegeus" target="_blank">www.twitter.com/derkdegeus</a></p>
<p>For more information, please contact Paladin Studios at <a href="mailto:info@paladinstudios.com" target="_blank">info@paladinstudios.com</a></p>
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